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Simple, Easy Canasta Rules
It may well be that the Canasta draws the type of people who like big, complex rules. It is also evidenced by the types of variants that have come out for Canasta. Few, if any, of the popular versions would ever label themselves “simple, easy Canasta rules.” Instead, they tend to add additional complexities, more exceptions, and more restrictions on what can be played while changing how many cards are dealt , drawn or held. However, that does not mean easy Canasta rules are impossible. They just require their own variant of the game which is spelled out below. For simplicity of naming this game, we will call it "Simple, Easy Canasta". Simple, Easy CanastaThe primary concern for the game will be to streamline the rules, which necessarily means removing some of them. Secondly, Simple, Easy Canasta rules will put more cards into all players’ hands so that they have more options and it is harder to be left holding too few cards to be effective. (Quick note: this article assumes you are at least somewhat familiar with the classic Canasta rules. If not, please review them before reading further.) Simple Canasta Rules: The DealIn Simple, Easy Canasta the deck will be the same size (108 cards) and twos and Jokers are still wild. Each player will be dealt an initial hand of thirteen cards instead of the standard eleven and one card is turned face up to start the discard pile. Per most Canasta rules, any threes or melds should be played immediately and an equal number of cards drawn. If there are melds there, they do not need to be played. Easy Canasta Rules: PlayLike classic Canasta, play begins with the player to the dealer’s left. That player can draw two cards off the stack or, if he can use the top card to form a meld, he can pick up the entire discard pile. Unlike classic Canasta, the player can use a wild card to form that meld if they have it in their hand, but the meld must have at least one natural in it. In other words, the player cannot be holding two wild cards and decide to pick up the discard pile. These are simple, easy Canasta rules, but there has to be some challenge. A player’s turn is ended when he discards into the discard pile. If that card is a wild card, the pile will be frozen to all players in the game. Just to keep the flavor of the original game, if that card is a three, it is frozen to the partnership until the player that discarded the three can formal a meld with the top card and picks up the discard pile. Other than that, threes are like any other card in the game. Simplified Canasta Rules: Initial Meld RequirementsIn short, there are none. While it makes sense to include them in the game for “throttling purposes” (in other words, slowing down the team that is winning from being able to play), they are simply one more thing to remember. Besides, part of the idea behind Simple, Easy Canasta is that it would be a way to get less experienced or younger players into the game and very few such players are going to be happy that they cannot play simply because they are winning. Canasta Rules for Going OutThe rules for going out in the game are the same as in classic Canasta. You can go out by playing all your cards in a meld or by discarding your final card. However, you cannot go out until you have at least one canasta on your board. Scores will be calculated per normal scoring rules with a partnership needing 5000 points in order to win the game. Now, Canasta purists will balk at these rules, which is fine. The idea behind Simple, Easy Canasta is to provide the flavor of the game while removing the more difficult rules. As such, it makes the game a teaching tool and a way to get in the game rather than a true Canasta experience. Simple, Easy Canasta Rules: The VariantWhat would a game of Canasta be without a rules variant? The one thing that would make the game even more simple and easier is borrowing straights from Samba. Per Samba rules, a straight is three or more sequential cards of the same suit. In this variant, they can even form canastas if there are seven of them in the meld. Also, per Samba rules, players can only pick up the discard pile if the top card of the pile can fit on the end of a straight, not in the middle. This is a variant that makes scoring and playing melds much, much easier. As such, the number of points needed to win a game should be raised to 7500 to account for the additional scoring unless you are playing with young players whose attention spans may not last for a longer game. In that case, consider playing to 5000 instead. There are a couple of times when you want to play this variant of the rules. For instance, use this variant if you want to teach inexperienced Samba players how to play the game. Also, if you have a large number of players coming over from Rummy or Gin Rummy and who are used to thinking about sequential books, use this variant. It might help them get their feet wet for a game or two. |
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